Lots of progress in this one
New color schemes to more closely match the theme Trying not to be too representational just yet and optimize for things standing out / legibility but I think this is a nice change.
"Soft" borders to the world rather than a ring of circles Fixes the bug where you could slip through the barriers and end up out in the void ☠️
Splash screen + camera zoom-in Nifty little logo-text with build information. The camera zoom in is useful too to give you a sense of the world before you are zoomed in more closely while playing.
New guard logic Guards will "panic" when the yacht is bumped, they also have patrol, investigate and cover loops and I think their behavior is starting to feel OK
Better physics categories and filters Bullets now correctly disappear when hitting the Orca or land, but not the yacht or guard. Still no sense of "damage" to the Orca yet, that is likely next.
Signal Improvements Major fixes and improvements to the underlying Signals system the game is built on, more to say about this in another blog post.
Big internal refactor Game code is more maintainable and robust, more to say about this in another blog post.
Full thing here. Refresh if you lose pointer lock -- happens if you hit exit and then click within some hidden threshold. Working on it!